We provide a comprehensive Game Development Course focused on Unity Engine and C# scripting, designed for beginners and aspiring developers. This course teaches students how to design, build, and publish interactive 2D and 3D games using industry-standard tools and real-world development practices.
Game Development with Unity & C# – Course Overview
The Game Development Course with Unity and C# is a practical, hands-on program designed for beginners and aspiring developers who want to build professional 2D and 3D games. This course introduces the fundamentals of game design, programming logic, and interactive media using the Unity Game Engine and C# scripting, two of the most widely used tools in the gaming industry.
Students will learn how to create game environments, characters, animations, physics interactions, and user interfaces while writing clean and efficient C# code. Through guided exercises and real-world projects, participants will gain the skills required to design, develop, test, and publish their own games.
By the end of the course, learners will have a complete portfolio project, practical development experience, and the confidence to pursue opportunities in Game Development, AR/VR, Mobile Games, and Interactive Applications.
Session 1 – Introduction to Game Development
Session 2 – Unity Interface & Tools
Session 3 – C# Basics for Game Development
Session 4 – Unity Components & Game Objects
(BSc in software Engineer)
Kalainilavan is a BSc Software Engineering graduate and an experienced Game Development Expert with strong practical knowledge in Unity and C#. He has successfully developed and contributed to multiple industry-level projects, gaining real-world experience in game design, programming, and interactive application development.
With a passion for teaching and technology, he brings a blend of technical expertise and hands-on industry insight, helping students understand modern game development practices and build professional-quality projects with confidence.
Session 5 – 2D Game Development Basics
Session 6 – 3D Game Environment
Session 7 – C# Scripting in Unity
Session 8 – Physics & Collisions
Session 9 – Animations
Session 10 – Audio & Effects
Session 11 – Animations
Session 12 – Audio & Effects
Session 13 – User Interface (UI) Design
Session 14 – Game Mechanics & Scoring
Session 15 – AI & Enemy Behavior
Session 16 – Optimization & Performance
Session 17 – Publishing & Deployment
Session 18 – Final Project & Portfolio
(Flim Maker & JZBF Director)
Shyrajan is an independent filmmaker with a strong passion for visual storytelling and creative expression. He specializes in creating cinematic experiences through professional cinematography, seamless editing, and expressive colour grading that enhances mood and emotion. His expertise also extends to VFX, where imagination is transformed into compelling on-screen visuals.
In addition to filmmaking, he designs eye-catching titles and posters that strengthen visual branding, and provides graphic design services including logos, flyers, posters, and visiting cards. Every project he undertakes is driven by creativity, attention to detail, and a commitment to delivering impactful visual content that connects with audiences.